The Sport


The sport of rock crawling is growing at such a quick pace, that it has the potential to reach an unlimited amount of future customers . For instance, an average UROC event attracts approximately 8000 scheduled for the 2006 season alone. spectators per event, and therefore will reach approximately 64,000 new faces from all walks of life in the 8 events it has.

Rockcrawling! Sounds like something a lizard does on a lazy August afternoon. Rockcrawling is actually the fastest growing motor sport in the world. It is four wheel drive vehicles of an extreme nature going over the most incredible obstacles imaginable. Sixty degree walls and greater, eight foot crevasses, and tremendous side hills are bringing thousands of spectators to enjoy a day with their family. It has everything a motor sports enthusiast would want, the sounds and smells, the pits, the competition and the carnage.

The professional side of the sport started in 1999 with the Rockcrawlers' Association of America formation of a point driven series. The first event drew nearly six thousand. Immediately Goodyear jumped on board and has never left. Now, five years later, the two super giants in the marketing and promotional end of the rockcrawling world, RCAA and The United Rockcrawling and Off-Road Challenge (UROC), have become one. Immediately following, ERoCC, the leader on the east coast, joined the team. Between these, giant steps have been made in the sport. For 2004 the steps are being multiplied! The new UROC series of 2004 will feature six Pro National Events and eight Regional championship events around the country. At the end of it all, the World Championship SuperCrawl! Better still; the events will be televised on stations like The Speed Channel, ESPN and/or others.


The Rules


Simply clearing an obstacle or section does not ensure a win in UROC Pro Rockcrawling. Clearing a obstacle while accruing as few points as possible is the key. Below is a list of basic scoring.


Obstacle Time


  1. Each obstacle has a unique time limit associated with it that is communicated to the competitor. From 10 min to 4 min.
  2. Obstacle Time starts once a team member or the vehicle breaks the plane of the first gate in any way.
  3. Obstacle Time stops when the rear most portion of the vehicle breaks the plane of the last gate

Gates: 10-point penalty


  1. Obstacles are marked with gates that define the course and competitors must maneuver their vehicles between the gates without touching them.
  2. Gates are generally created using cones.
  3. Each obstacle has a start gate, multiple course gates and an end gate.
  4. In the event a competitor leaves the outline of the course by exiting between two gates, the competitor must reenter the course using the same route in which they exited.
  5. A single cone may have multiple partner cones, creating multiple gates with a single pivot point. This is most often done for turns.

Gate Bypass: 40 point Penalty


  1. Gate Bypass Points will be issued whenever a vehicle bypasses a gate.
  2. Definition: The course is designed to be INSIDE the gate. Three tires must cleanly pass through a set of gates. If two or more vehicle tires travel outside of a gate, the gate has been bypassed.
Team Shark Attack rig crawling over rocks

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